Instead, let us talk about three major features: Lua, groundcover and "The Enlightenment". While there are a ton of things we could talk about in this post, you’ll have to wait until the upcoming 0.47.0 release and the included change log for most of that. It’s been quite the contrary a lot has happened since last time. The lack of updates has nothing to do with lack of development. Hello everyone and sorry for the lack of updates lately.
That’s it for today. Stay safe everyone, and stay tuned for the next release! Want to leave a comment? We think you’ll agree the OpenMW experience is about to feel even smoother! As a preview, here are some before and after shots placed side by side for you to compare.
The lighting should look pretty much the same as you remembered it, but with a level of polish that hasn’t been seen before. Thanks to under-the-hood changes to lighting and a brand new attenuation formula, all of these problems are cleaned up wonderfully. With the arrival of Active Grid Object Paging in the upcoming 0.47.0 release, it became clear that a change was needed to squash these issues once and for all. This manifests in light seams, visible popping, and mismatched object lighting, which you may have noticed in previous builds or the original Morrowind engine. As it is right now, the fixed-function math used for Morrowind’s light attenuation, which is faithfully identical in OpenMW, do not actually allow for good attenuation at all. Well, his merge request has evolved into something even more. In the last post, we talked about how Cody Glassman is working on support for more than 8 lights per object. Here is the link to the forum topic, and here is the one to the merge-request.
#Modding morrowind on steam mod#
But while the mod in itself might not be too exciting, it still proves that things are actually moving forward and that we are getting closer and closer to a world where OpenMW has greatly enhanced modding capabilities compared to today. Petr Mikheev just reached a major milestone with the upcoming Lua scripting system: The first playable Lua test mod is live! Note the word “test” here of course this is nothing of interest for you guys that just want to have fun and play a great RPG from the early 2000s enhanced with cool mods. OpenMW Spotlight: Lua & Light, the second chapterĪs if the last post wasn’t long enough! We need to share some updates regarding Lua and the upcoming lighting improvements. But a little celebration seems to be appropriate, which is why I present you with an updated version of our 2013 video “A Visual History of Changes to OpenMW”! Sit back, relax, and have fun. A huge thank-you to all of you for your continuous support! Rest assured, though, that we are not reaching for the stars here and that we will still concentrate on publishing release commentaries in the future instead of featuring puppies or kittens. Our channel has now reached 10,000 subscribers, a truly gigantic number for such a niche project like OpenMW. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW’s progress throughout the ages - and a great opportunity to mess around with our beloved Fargoth! Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. OpenMW Special Video: 10,000 YouTube Subscribers